Friday, May 1, 2015

Zelda Deathmatch - World Map

Since Zelda 1's select-button pause is pretty boring I thought I'd replace it with a menu that shows some interesting stuff.

Here's an early draft of a world map generated on the pause screen from loaded ROM data.


Player locations will (optionally) be shown here, probably using the same little dot sprite that the game uses for the somewhat less interesting map in the upper left.

It also optionally shows game locations (Levels, sword upgrades, etc) as you find them so you can remember where they were (this is for randomizer runs).

The corrupted menu graphics are due to me replacing tiles 0x80 through 0xFF with the generated map data temporarily.  This can easily be fixed; there are other unused tile slots I can use.  Alternatively, I may not even keep the stuff on top around when you pause, and just replace the whole screen with the new menu stuff.

Next up: trying to come up with a good solution for syncing enemy positions so co-op games can be a thing.

1 comment:

  1. Yes! Lets make a NES Zelda MMO! Haha, this is really awesome :)

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