Sunday, March 6, 2016

Ancient Cave De-Randomizer v1.3.1

Minor fixes.

- Fix an issue where the window was not taking the size of the title bar/border into account when sizing itself, and it would display incorrectly on systems with overly large titlebars.
- Disable chest opening fanfare when using randomized music, so it doesn't restart every couple seconds.

Download: https://dl.dropboxusercontent.com/u/19968993/AncientCaveDerandomizerv1.3.1.exe

Friday, March 4, 2016

Ancient Cave De-Randomizer v1.3

A few new features with some help from Hetdegon who's been sending me very helpful information:
- A new slider to adjust the number of enemies found walking around on AC maps.
- You can now adjust the relative likeliness of each chest type to appear: weapons, armor, spells, blue chests, and consumables.  You can specify manual values or randomize it.
- Add slider to increase or decrease the chances to find healing tiles under bushes.
- Add an option to start the cave with a Providence so you can always get out.
- Merge randomization tab in with Misc tab for now, since not much was there.

Download: https://dl.dropboxusercontent.com/u/19968993/AncientCaveDerandomizerv1.3.exe

Sunday, February 28, 2016

Ancient Cave De-Randomizer v1.2.2

Bug fixes and stuff:
- Fixed an issue where scaling enemy types to a new max floor sometimes resulted in all lizards due to a rounding error.
- Fixed an issue where enemies were improperly scaling to max floor entry.
- Added debug logging for most features.

Download: https://dl.dropboxusercontent.com/u/19968993/AncientCaveDerandomizerv1.2.2.exe

Tuesday, January 26, 2016

Ancient Cave De-Randomizer v1.2.1

Fixes the ugly color differences in the UI that I didn't even realize were there.  I blame this monitor.

Download

Sunday, January 24, 2016

Ancient Cave De-Randomizer v1.2

New options:
- Scale up or down enemy difficulty
- Scale up or down the jelly's HP
- Use the same sprite for all enemies to hide which type they are (currently this is a fixed sprite, i may randomize later or base it on the difficulty setting)
- More cores, no cores, or ONLY cores appear as enemies.
- Better or worse items from normal chests
- Include items not normally dropped by normal chests (like Gades Blade)
- Randomly include or exclude gear found in chests from the cave
- An option to not perform the derandomization that makes the caves have a fixed structure (only apply the other options)
- Randomize tilesets/music
- Decrease bottom floor, with an option to scale everything up such that the new bottom floor is floor98-like.
- Gift mode always enabled or not always enabled
- Adjust starting exp level of characters when entering ancient cave (normally 1)

Download here

Monday, January 18, 2016

Ancient Cave De-Randomizer Update

Minor updates.

- Gift mode now enabled regardless of saveram state.
- Popup when done writing the file.

Download from save location as before: https://dl.dropboxusercontent.com/u/19968993/AncientCaveDerandomizer.exe

Sunday, January 17, 2016

Ancient Cave De-Randomizer

Here's a little tool I've been thinking of making for a while.

Normally, Lufia 2's Ancient Cave is randomized on-the-fly based on a frame counter and a pile of garbage bytes that changes when you do certain actions.

This tool injects some code that hardcodes those values to pre-determined random values for each floor, so every trip through the cave is the same.

There was some desire for this so that two people could race Ancient Cave and have it be the same cave.

https://dl.dropboxusercontent.com/u/19968993/AncientCaveDerandomizer.exe

May not work perfectly yet.  Report any problems here.